Dec 04, 2005, 04:18 PM // 16:18
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#1
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Monk Build Directory Submissions
Please post here with your Monk build and a link to its thread if you would like it to be considered for the Build Directory.
For rules, see the Build Directory Submissions Rules.
This sticky shall remain free of discussion. All discussions of the builds posted here should be done in their respective threads.
Build Template
Profession: [primary/secondary]
Name: [name of the build]
Type: [PvE/CompetitivePvP/GeneralPvP/8v8/Gvg?]
Category: [Spiker/Nuker/Tank/Damage/Support/Interrupt/etc]
Attributes" [These should be done in a "base + runes + hat" format.]
Skills Set [Place them in any order you like. Place {Elite} next to the Elite Skill and the linked attribute in (parentheses). If you want, you can provide two skill sets, one for PvP and one for PvE.]
Summary: Explain the purpose and goal of the build, along with a thorough guide to how this build can be run effectively. This must be done with good grammar and spelling, although I will edit the stuff you miss.]
Notes & Concerns: [Explain any notes or concerns you have with the build, whether it be weaknesses, timing issues, or warnings.]
Credit:* [Who would you like credited? Yourself? Your guild? Both?]
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Dec 05, 2005, 01:29 AM // 01:29
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#2
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Toilet Master
Join Date: Sep 2005
Location: England
Profession: N/R
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Hehe i'll start the ball rolling with this PvE Healer Monk thread.
Shanks
Last edited by Shanksie; Dec 06, 2005 at 10:21 AM // 10:21..
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Dec 06, 2005, 10:11 AM // 10:11
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Here's mine then.
PvP Bonder Monk
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Dec 06, 2005, 03:54 PM // 15:54
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#4
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Yet another solo farmer monk (Mo/N) if you are bored of your good ol' Mo/W or Mo/Me:
http://www.guildwarsguru.com/forum/s...ad.php?t=88751
__________________
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Dec 10, 2005, 07:01 AM // 07:01
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#6
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: Guardians Of Praise
Profession: N/Mo
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my monk
monk/ranger
Martyr
pve/pvp (both)
support
ATTRIBUTES
Protection prayers 12 +1 minor + helm
Divine Favor 11 +1 minor
Wilderness survival 11
THE SKILLS
Reversal Of Fourtune
Guardian
Mend Ailment
Draw Conditions
Troll Unguent
Melandrus Resilience (elite)
Life Bond
Blessed Signet
Summary
This character is a support becuause he/she takes the conditions from allies and use them to either heal themselves (mend ailment) or give them energy and health regen (melandrus resilience {elite}). Melandrus resilience also works with hexes as well...so if backfire is on you no prob dont cast spells and let regeneration do the healing for you. This is mainly a support build. If you really want good conditions have one of yor players run into a rangers traps. you will get at least 8 hp and 4 energy regeneration. The regeneration helps with spamming Reversal of Fortune and Draw Conditons as they are both 1/4 casting time....that is where divine comes in... it heals them by 32 by each time and with 10 energy regen its no problem to spam :P and by using life bond you ensure that your teamates take low damage and the damage is redirected back to you which all you need to do is use MR(melandrus resilience) and thats no problem.
l Soul Harvester l n/mo OUT,
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Dec 28, 2005, 07:09 PM // 19:09
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#7
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Ascalonian Squire
Join Date: Nov 2005
Guild: Dark Star
Profession: N/Me
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This thread isnt' for discussion of the builds.
This is kinda an old build. I don't pvp with my monk any.
Character: Nettle Fallstar
Protection 10 + 1 + 1 helmet
Divine Favor 10 + 3 sup rune
Blood Magic 10
My PVE Boon Protector.
1. Divine Boon
2. Reversal of Fortune
3 Guardian
4 Aegis
5 Mend Ailment
6 Offering of Blood
7 Remove Hex
8 Rebirth
I think this is pretty much obvious. You're healing a ton and giving them the benefit of protection. Makes the load a bit lighter for the healer. If you want to change it to a bonder it's not very hard either keep Offering and throw in Blessed Sig and replace Aegis and Divine Boon and Guardian with whatever you need.
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Dec 29, 2005, 03:09 AM // 03:09
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#8
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Academy Page
Join Date: Oct 2005
Profession: E/Me
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Originally intended as more of a novelty build, it actually works fairly well in conjunction with a healing monk.
Holy Wrath Monk
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Jan 19, 2006, 07:22 PM // 19:22
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#9
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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My Tombs/GvG Martyr build.
Discuss it here
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Jan 30, 2006, 09:39 AM // 09:39
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#10
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Ascalonian Squire
Join Date: Jan 2006
Guild: Norsk Raiders
Profession: Mo/Me
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Feb 10, 2006, 03:25 PM // 15:25
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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My Two Mo/N PvE builds
My PvE Blood Prot Bonder
Give yourself 9 in blood, Remainder split evenly between Divine/Prot
Should end up with D11/P11/B9 (Depends on your Runes)
OoB (+15E)
Blessed Signet (+~20)
Divine Boon
Balazthar's spirit
Holy Veil
Life Bond
Reversal of Fortune
Mend Ailment
Place Spirit and Boon on yourself, Life bond 4 others and throw Holy Veil on your tanks. You will most likely end up with 8-9 bonds. In a good battle I've had it at 11 bonds -- and my mana never dipped below 30)
OoB gives you a quick shot of Energy, Blessed Sigent will offer up another 20E and with Balazathar's spirit going you will find energy is not in short supply during battle.
You will be able to continuously cast Reversal and Mend Ailment, with some surprisingly good results (From Divine Boon/coupled with a high Divine) you will heal a potential upward amount of ~150hp a clip with Reversal of Fortune.
Keep in mind you are truly a bonder, so your primary role is to keep an eye out for bonds getting stripped and replacing them.
PvE Blood Heal
Heal 12/ Divine 10 / Blood 9 (Depends on Runes)
OoB
Divine Boon
Heal Other
Healing Breeze
Vigorous Spirit
Mend Ailment
Remove Hex
Healing Seed (you pick)
This one is pretty straight forward
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Mar 15, 2006, 12:23 PM // 12:23
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#12
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Re:tired
Join Date: Nov 2005
Profession: W/
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GvG Two Monk Backline
http://www.guildwarsguru.com/forum/s...d.php?t=137056
Can be submitted as a single build, or two seperate builds.
Catagory: GvG
Credited To: Me, with inspiration from FnlD's monk builds.
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Apr 13, 2006, 07:03 AM // 07:03
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#14
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Academy Page
Join Date: Apr 2006
Location: Israel, Ramat-Hasharon (Ownezzzz)
Guild: Trotters Inc. [TROT]
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My 55 hp Monk - Solo/Unsolo
Profession: Mo/N
Character type: PvE
Skill Build:
1. Protective Spirit
2. Healing breeze
3. Blessed Signet
4. Shield of Jugement/SS/SB(for UW)
5. Watchful spirit
6. Essence Bond
7. Mending
8. Blessed Aura
Gear and Equipment:
1. Head Tatoo, max armour from droks + Prot+1 + Sup rune of Prot
2. Chest Tatoo, max armour from droks + Sup rune of healing
3. Arm Tatoo, max armour from droks + Sup rune of Divine
4. Leg Tatoo, Max armour from droks + Sup rune of Smiting prayers
5. Foot Tatoo, max armour from droks + Sup rune of [anything] (cheapest)
6. Grim Cesta (-50 Hp, Get it from Quest "Cities of Ascalon", or buy for 5k)
7. Fiery Flame Spitter of Enchanting (buy it, and upgrade to enchant _+19-20%
Att.
Your choice...
Select the Att of whatever you think is Important (If u use SS, put insteat of smiting Curses.
How to use the Monk.
1. Bond yourself with skillbar 5-8
2. Use Blessed signet to raise you Energy up to Min 30
3. Get close to opponment, click on SkillBar 1 (prot spirit), NOTE: If you are in UW click on prot spirit + Spell breaker(SB) against the nightmares.
4. While you think you have enough Energy Click on SoJ/SS NOTE: If in UW just keep on taking the Damage and the SS necro will do the Job.
5. Dont let Protective Spirit end or you will die instantly.
6. NOTE: If you see that you are taking too much Damage use skillbar 2(heal breeze) and your life will raise itself.
7. NOTE: If farming where Mesmers monsters are (for ex: Summit Heretic.) take SB as your Elite Spell.
8. Always be sure that you have enough energy to go to next monster group.
9. HAVE FUN!!
Credits: I owe my whole character to Leviathan (Raziel Soulraven, undead Soulraven)... he teached me everything.
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Apr 14, 2006, 04:49 AM // 04:49
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#15
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Apr 17, 2006, 12:48 AM // 00:48
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#16
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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Here is my Oro/FA bonder build:
Profession: Monk/Anything
Name: Oro/FA/SF Bonder
Type: PvE
Category: Support
Attributes:
Protection Prayers (12+2+1)
Divine Favor (12+1)
Smiting (3+1)
Skills Set:
1. Life Barrier {Elite} (Protection Prayers)
2. Life Bond (Protection Prayers)
3. Life Attunement (Protection Prayers)
4. Blessed Signet (Divine Favor)
5. Mend Condition (Protection Prayers)
6. Vital Blessing (Protection Prayers)
7. Balthazar's Spirit (Smiting Prayers)
8. Resurrect (No Attribute)
Summary:
The build is the bonding monk of a five man oro/fa farm team. The bonder is responsible for lowering the damage taken by the other characters.
In Grenth's Footprint, everyone gets Life Bond and Life Barrier. I get Balthazar's Spirit for a total of nine bonds. The way to cast all bonds (relatively quickly) is like this: cast Life Bond and Life Barrier on the warrior, then cast Life Bond on everyone else, then cast Balthazar's Spirit on yourself. Then, allow the group to attack the first group. Between Blessed Signet and the Life Bond/Balthazar's Spirit combo, you should have enough energy to cast Life Barrier on all other characters before the first fight is over. Once this is all done, you can help with healing with Mend Condition. If any of the bonds are shattered, make sure you put it back up. If you can make it through Grenth's Footprint, SF is much easier.
In Sorrows Furnace, cast Life Bond, Life Barrier, Life Attunement, Vital Blessing, and Balthazar's Spirit (as a cover enchantment, mostly) on the warrior. Cast Balthazar's Spirit on yourself. If any of the bonds are removed throughout Sorrow's Furnace, make sure you put them back up as quickly as possible. Mend Condition is your way to help the healing. No other characters will need a bond, but in case a character is at risk of dying, you have two options. If they are suffering a condition, Mend Condition is the choice. If they are under a degeneration hex or getting hit, cast Vital Blessing. Vital Blessing will give them 200 extra health and buy the healing monk time to heal them properly.
Notes & Concerns:
I use Resurrect as my resurrection spell because it allows for resurrection at a distance. I don't use Rebirth because it will take away all my energy, which is not good for a bonder...I'll lose many of the bonds. If you have a successful team, you shouldn't have to resurrect very often, if at all.
If you are doing the Final Assault quest, take extra care in putting bonds back up in Sorrow's Furnace. Some of the enemy groups will have a lot of Dark Binders (necromancer enemies) with Strip Enchantment. These guys will take the enchantments off the warrior very quickly, if you're not fast enough the warrior could lose all bonds and die in a short time.
Credit: I offer credit to Sir Shaitan's post on the oro/fa farm bonder build. It's where I learned the basics about the build and another place to get started. His build can be found at this link:
http://guildwars.gameamp.com/guide/v...derBy=comments
Last edited by carbajac; Apr 17, 2006 at 01:09 AM // 01:09..
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Apr 17, 2006, 06:26 AM // 06:26
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#17
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Guild: The Illuminati [Illu]
Profession: Mo/
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FA/Oro Healer
To compliment these Bonder builds I thought I'd chime in with my Spell Breaker Healer
Spell Breaker Healer
Attributes:
Divine Favor - 12+3+1 (Superior Rune + Hat)
Healing Prayers - 12+1 (Minor Rune
The spare points don't matter, put them into whatever you want.
Skills:
Just for reference in case you don't know the skill by its icon:
1. Spell Breaker{E}
2. Dwayna's Kiss
3. Orison of Healing
4. Healing Seed
5. Holy Veil
6. Signet of Devotion
7. Blessed Aura
8. Rebirth
Outline:
The purpose of this healer is to keep Spell Breaker on the tank for as long as possible. By keeping Spell Breaker on the tank as much as possible you cut out the degeneration from Conjure Phantasm and Crippling Anguish along with making your tank immune to enchant removals. With this attribute and skill setup it is possible to achieve a 28 second long Spell Breaker while using a 20% enchanting weapon. Personally I use The Yakslapper because it's what I already had but any weapon with a 20% enchanting upgrade will work.
In Grenth's Footprint have your tank run ahead of the group and tell them to wait for a few seconds to make sure he gets and holds all aggro. Cast Spell Breaker on him before he starts to run ahead. Healing Seed should be cast whenever recharged on anyone that is taking hits. With liberal use of Signet of Devotion your energy should be fine but don't be afraid to call for a Blood Ritual if nessecary. Make sure you call for it with enough energy to spare, 20 works fine in my experience. This way the SS necro has plenty of time to run over to you and cast it while you still have energy to use.
In Sorrow's Furnace keep Blessed Aura up at all times. Make sure you Spell Breaker the tank as he runs in to aggro a group of enemies. Tell him to grab the whole room at a time if possible; if not you can grab the others and lead them to the tank. Healing Seed should be just about all the healing you need however when Spell Breaker is down you tend to have to throw out an Signet of Devotion or two. Holy Veil is there to make sure everyone stays clean both inside and outside.
Rebirth shouldn't be needed but it's there in case.
Credits: Inspiration for this build goes to another healer I had seen using Spell Breaker while I was bonding for the group.
Last edited by TheArrow; Apr 17, 2006 at 06:31 AM // 06:31..
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Apr 22, 2006, 08:18 PM // 20:18
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#18
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Krytan Explorer
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Monk Battery Healer
Profession: [Monk/Necro]
Name: [Healing Battery?]
Type: [PvE/General]
Category: [Support]
Attributes" [Blood 6+3, Healing 12+3+1,protection 7,divine 8]
Skills Set [Mend ailment, heal other, healing breese, blood ritual, offering of blood {Elite},heal party, rebirth, holy veil
variant (if other battery caster is in group)
mend ailment, heal other, heal breese, Blood is power {Elite}, heal party, rebirth, holy veil, spare slot
Summary: The goal of this Build is to have a general sollution to the ailments of the party, ridding the party of energy depletion, conditions, hexes and damage.
Good partners is a protection/bonder monk (they need energy from time to time) and a nuker. - then of course the rest of the group ^^
Healing breese before, sacrificing health for energy is a rather nice combo
When low on energy self, uses offering of blood (gives 15 energy)
Able to spam cast heal party (well almost), together with Offering of Blood
]
Notes & Concerns: [kinda low on self heal, usally depends on another monk -but uses healing breese & heal party if need arises, if another battery is in the group , abit more dependant on energy, Blood is power draws more health then so a some carefullness is needed]
Credit:* [Zyx (Using a simmilar build, ) & ender6 (blood healer, in thread), pvp-monk/necro template ], for similarities
Last edited by Roupe; Apr 22, 2006 at 08:21 PM // 20:21..
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Jun 19, 2006, 01:36 AM // 01:36
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#19
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: The Drunken Dragon
Profession: Mo/R
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Ok, laugh it up, i use this build in CA/TA
i'm away from my comp, and at work now so cant remember all the exact #'s
Mo/R protection archer
cant even remember the stats something like...
11+3+1 protection
11 marksmanship
rest in DF
Weapons: Collector flatbow +15 ^ 50% +5 armor grip
or if you need energy NOW, +armor staff
Armor: judges armor(+10 armor vs phisical), arm and leg tattoo
1.Hunters shot - +12 damage(i think) 21 seconds bleed
2.Read the wind - +6 damage per arrow, makes flatbow usable
3.Rez sig - rez my dead niggaz
4.Vital blessing - +192(?) max hp
5.Mend condition - heals 57 ish health
6.Shield of regeneration {E} - +10 pips
7.Shielding hands - -19 damage per hit
8.RoF - i forget, enough to make it effective
ok so pvp monk gets targeted first, vital blessing keeps me alive longer, shield of regen and shielding hands put together gives me +10 pips and usually get hit for -0 damage, but i dont need them both to stay alive so i use one when the other wears off and use RoF and mend condition on myself. Hexes? anyone hexing me is getting smacked with my bow, mesmers will die before they DoT me to death. the whole idea of this build is to draw fire toward myself and while i'm doing that, might as well do some damage back. when they realize they are wasting theyre time with me, i can provide deicent protection to my allies. in TA, i use this in my clan only since people get mad when they're monk has a bow. it is for a very offensive team and it confuses people alot, they dont know what to think of me. i use lowest energy armor and a bow, for a max of 28 energy and 3 pips with vital blessing on. WOW that is low, but i manage with what i have, avoid spaming, and most importantly my clan knows to bring self preservation skills.
This is for fun only it is not a 1337 i pwn j00 build
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Jul 09, 2006, 05:45 PM // 17:45
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#20
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Pre-Searing Cadet
Join Date: Jul 2006
Location: Norway
Guild: Heros Excessively Rapin Others
Profession: Mo/W
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DHS-build (Divine Healing Spammer)
Want longer lasting monk enchantments?
Want cheaper casting of monk spells?
Want to give superior healing and be a lifesaver?
Without running out of energy immediatly?
You can get all this using my DHS-build.
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